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SPLIT TEST

Can youth better learn insurance through games or self-learning? 
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Assumptions

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Youths rather learn insurance through a game rather than self research 

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      Youths lack basic knowledge about insurance 

Hypothesis

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Participants who learn insurance through PRUQuest/ Pruxel Life will perform better than the participants who did self-research.

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Youth will understand insurance more through PRUQuest/ Pruxel Life.

Flow of Experiment:

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Download PRUQuest & Give them link of PRUxel life  

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PRUQuest / PRUxel Life

Guideline:
Types of insurance, basic insurance terms (eg. Premium)  

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Self-research

Hover pictures to look for instructions.

Take a Quiz 

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20 minutes later

Take another Quiz 

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Observations 

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01

Most participants in the self-research group spent less than 8 minutes from the 20 mins given to conduct their self-research. They used more of their time to conduct other activities such as scrolling through social media.

02

Majority of the participants who took part in PRUQuest/ PRUxel Life managed to finish the game on time. 

03

 Some participants could not finish the game on time because of technical difficulties. 

04

Participants spent an average of 5 minutes playing PRUxel Life and the remaining 15 minutes playing PRUQuest.

Insight

 

This could lead to some of the testing being not as accurate as we originally intended it to be.

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Participants who took part in self-research performed better than PRUQuest/ PRUxel Life.

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Self - research group score 6 out of 10 in average, while PRUQuest / PRUxel Life group score 5.73 out of 10 in average in the quiz after experiment

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 Participants had a worse score after playing PRUQuest/ PRUxel Life.

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33% of participant worsen after experiment based on 5 same question for game PRUQuest/ PRUxel Life.

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33% participants showed no improvement through the  experiment.

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33% participants remains the same score after the experiment. 

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Participants who took part in self-research improved more than the PRUQuest/ PRUxel Life group through the experiment.

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Self- research group improve 2.73 score in average which is higher than PRUQuest/PRUxel Life group that improve 2.27 in average.

Most participants have some basic insurance knowledge before experiment.

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Participants score at least 2 out of 5 in the quiz before the experiment.

 Participants who did well in the first quiz did not improve through the PRUQuest/ PRUxel Life.

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There are two participants who scored well on the quiz before the experiment but did not improve during the PRUQuest/ PRUxel Life.

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Did not know what to research

The experiment was rather lengthy and i did not utilise the full 20 minutes, however, i did learn more about insurance through researching with the guidelines in mind.

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Did not learn much about insurance

game was boring. the theme of farming is not enticing and the game barely taught anything about insurance

I was trying to finish the game (PRUQuest)  instead of understanding insurance

Participants

Some good advice on insurance, but the game had no real direction and goal

Insight

The guidelines provided do not truly correspond to the quiz question, and they did not full use of the time allotted because the research is tedious. However, they did learn more about insurance.

Insight

The participants are confused by the game and claim that their understanding of insurance remains unchanged. They also felt that the game was boring .

Live Reactions after completing the game:

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I will rather do the self-research. 

I never learn anything from the game.

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I actually only learn one topic from the PRUQuest.

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Improvement

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More detailed guidelines

Self-research

PRUxel Life/ PRUquest

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Short timing

Provide answer after experiment

Connect the PRUxel Life to PRUQuest into one app for smoother transition

Incorporate more parts on teaching insurance into the game

change the concept of the game

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