Objective
To find out if youths are interested in using an investment simulator, and their opinions and behaviour towards investment
Assumption
Youths are keen on investing and they practice their investment knowledge and skills using investment simulators
Hypothesis
Youths will not perform well using the investment simulator (measured in terms of profit/loss)
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How did we execute our experiment?
Participants were given 3 days to conduct market research, on which stocks they are keen on buying
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Participants were given a USD100,000 investment budget and could only deal in the US Market (Nasdaq, NYSE)
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Participants were then given another 3 days to execute their trades. (Buy/Sell/Hold)
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Participants to fill in the Post-experiment survey whereby their results and feelings throughout the experiment are recorded.
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17/30 Made a profit
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12/30 Made a loss
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1/30 Broke even (Did not execute any trade)
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Highest profit: USD 30,965
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Largest Loss: USD 30,000
Results
Constraints
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Participants felt they were given too little time to conduct research and trade
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US market operating at night
Insights
01
Youths recognise the value of using an investment simulator and would use it in the future
02
Youths are keen to learn more about investment
03
Youths prefer to learn investment through paper trading or through a simple investment simulation game
04
Youths find that the biggest benefit of paper trading is that there is no risk involved and they get to practise investing
05
Tiger broker and MooMoo are the 2 most popular broker platforms that youths use
06
Most youths are not diligent investors as almost half of them did not conduct market research before making their trades
07
Youths in general feel that investing is interesting but they are afraid of it due to the risk of making losses